Evil Dead Regeneration Game For Pc Rating: 5,0/5 2346votes

For Might and Magic VI The Mandate of Heaven on the PC, FAQWalkthrough by jkonan204. The best and largest selection of PC game cheats, PC game codes, PC game cheat codes, PC cheatcodes, PC passwords, PC hints, PC tips, PC tricks, PC strategy guides. Creature Types Subtypes d. PFSRDEach creature has one type, which broadly defines its abilities. Some creatures also have one or more subtypes. A creature cannot violate the rules of its subtype without a special ability or quality to explain the differencetemplates can often change a creatures type drastically. PC Playable Races. When discussing or considering a playable races type, its type is similar to the corresponding creature type, with a few important differences. The first difference is that each race type assumes members of the race are roughly humanoid in shape and have two arms, two legs, a torso, and a head. This is important so that a race can take advantage of all the various magic item slots available to characters and can utilize the standard weapon and armor options. Dylan Ryder Easy Ryder. The second difference is that all of these race types are 0 Hit Dice creatures, which means that their Hit Dice, base attack bonus, saving throw progression, skill points, class skills, and weapon and armor proficiencies are based on the class levels each member of a race takes. Table Creature Statistics by Type. Type. Hit Die. Base Attack Bonus BABGood Saving Throws. Ds Max 2012 Trial'>3Ds Max 2012 Trial. Olrin, Mithrandir, Incnus, Tharkn, Greyhame, Old Greybeard, Gandalf the Grey, Gandalf the White, the Grey Pilgrim, Stormcrow, the White Rider, Lthspell, Big. XZDvVQRWoORATzcC9P4A/evil_dead_regeneration-31.jpg' alt='Evil Dead Regeneration Game For Pc' title='Evil Dead Regeneration Game For Pc' />Skill RanksClass Skills. Aberrationd. 8HD 34 Medium BABWill. Int mod per HDAcrobatics, Climb, Escape Artist, Fly, Intimidate, Knowledge pick one, Perception, Spellcraft, Stealth, Survival, and Swim. Animald. 8HD 34 Medium BABFort, Ref. Int mod per HDAcrobatics, Climb, Fly, Perception, Stealth, and Swim. Constructd. 10. HD Fast BAB2 Int mod per HDNone. Dragond. 12. HD Fast BABFort, Ref, Will. Int mod per HDAppraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge all, Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. Feyd. 6HD 12 Slow BABRef, Will. Int mod per HDAcrobatics, Bluff, Climb, Craft, Diplomacy, Disguise, Escape Artist, Fly, Knowledge geography, Knowledge local, Knowledge nature, Perception, Perform, Sense Motive, Sleight of Hand, Stealth, Swim, Use Magic Device. Humanoidd. 8HD 34 Medium BABVaries any one2 Int mod per HDClimb, Craft, Handle Animal, Heal, Profession, Ride, and Survival plus any gained from class levels. Magical beastd. HD Fast BABFort, Ref. Int mod per HDAcrobatics, Climb, Fly, Perception, Stealth, Swim. Monstrous humanoidd. HD Fast BABRef, Will. Int mod per HDClimb, Craft, Fly, Intimidate, Perception, Ride, Stealth, Survival, and Swim. Oozed. 8HD 34 Medium BAB2 Int mod per HDNone. Outsiderd. 10. HD Fast BABVaries any two6 Int mod per HDBluff, Craft, Knowledge planes, Perception, Sense Motive, and Stealth plus 4 additional. Plantd. HD 34 Medium BABFort. Int mod per HDPerception and Stealth. Undeadd. 8HD 34 Medium BABWill. Int mod per HDClimb, Disguise, Fly, Intimidate, Knowledge arcana, Knowledge religion, Perception, Sense Motive, Spellcraft, and Stealth. Vermind. 8HD 34 Medium BABFort. Int mod per HDNoneAs long as a creature has an Intelligence of at least 1, it gains a minimum of 1 skill point per Hit Die. Creatures with an Intelligence score of gain no skill points or feats. Types. Aberration. An aberration has a bizarre anatomy, strange abilities, an alien mindset, or any combination of the three. An aberration has the following features. Hit Die. Base attack bonus equal to 34 total Hit Dice medium progression. Good Will Saves. Skill points equal to 4 Int modifier minimum 1 per Hit Die. The following are class skills for aberrations Acrobatics, Climb, Escape Artist, Fly, Intimidate, Knowledge pick one, Perception, Spellcraft, Stealth, Survival, and Swim. Traits An aberration possesses the following traits unless otherwise noted in a creatures entry. Darkvision 6. 0 feet. Proficient with its natural weapons. If generally humanoid in form, proficient with all simple weapons and any weapon it is described as using. Proficient with whatever type of armor light, medium, or heavy it is described as wearing, as well as all lighter types. Aberrations not indicated as wearing armor are not proficient with armor. Aberrations are proficient with shields if they are proficient with any form of armor. Aberrations breathe, eat, and sleep. Animal. An animal is a living, nonhuman creature, usually a vertebrate with no magical abilities and no innate capacity for language or culture. Animals usually have additional information on how they can serve as companions. An animal has the following features unless otherwise noted. Traits An animal possesses the following traits unless otherwise noted in a creatures entry. Back to Top. Construct. Table Construct Size and Bonus Hit Points. Construct Size. Bonus Hit Points. FineDiminutiveTinySmall. Medium. 20. Large. Huge. 40. Gargantuan. Colossal. 80. A construct is an animated object or artificially created creature. A construct has the following features. Hit Die. Base attack bonus equal to total Hit Dice fast progression. No good saving throws. Skill points equal to 2 Int modifier minimum 1 per Hit Die. However, most constructs are mindless and gain no skill points or feats. Constructs do not have any class skills, regardless of their Intelligence scores. Traits A construct possesses the following traits unless otherwise noted in a creatures entry. No Constitution score. Any DCs or other Statistics that rely on a Constitution score treat a construct as having a score of 1. Low light vision. Darkvision 6. 0 feet. Immunity to all mind affecting effects charms, compulsions, morale effects, patterns, and phantasms. Immunity to bleed, disease, death effects, necromancy effects, paralysis, poison, sleep effects, and stunning. Cannot heal damage on its own, but often can be repaired via exposure to a certain kind of effect see the creatures description for details or through the use of the Craft Construct feat. Constructs can also be healed through spells such as make whole. A construct with the fast healing special quality still benefits from that quality. Not subject to ability damage, ability drain, fatigue, exhaustion, energy drain, or nonlethal damage. Immunity to any effect that requires a Fortitude save unless the effect also works on objects, or is harmless. Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less. A construct cannot be raised or resurrected. A construct is hard to destroy, and gains bonus hit points based on size, as shown on the following table. Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry. Proficient with no armor. Constructs do not breathe, eat, or sleep. Back to Top. Dragon. A dragon is a reptile like creature, usually winged, with magical or unusual abilities. A dragon has the following features. Hit Die. Base attack bonus equal to total Hit Dice fast progression. Good Fortitude, Reflex, and Will Saves. Skill points equal to 6 Int modifier minimum 1 per Hit Die. The following are class skills for dragons Appraise, Bluff, Climb, Craft, Diplomacy, Fly, Heal, Intimidate, Knowledge all, Linguistics, Perception, Sense Motive, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. Traits A dragon possesses the following traits unless otherwise noted in a creatures entry. Back to Top. Fey. A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human shaped. A fey has the following features.